

Players drive to the race on foot or ride a bicycle. Unlike many other racing games, there are no vehicles in Driveclub. Each player can choose the kind of club they want to be a part of and then the club can take on a multitude of activities in order to earn money. We’ll keep you up to date when new information on Driveclub is revealed.The game is centered around a club, which is a group of friends who share similar interest or have similar abilities. They also intend to release the soundtrack soon, and we hope they do mean sooner rather than later. You earn FAME, essentially experience, by reaching certain achievements, and use the FAME to level up and unlock more content. On the upside, the game will have a new FAME system. We allow you to customise the start time and the time compression (time lapse) in every race you set up, so you have lots of flexibility. We tested this because on paper it sounds really cool, but when you actually play at the real time of day for a while you lose a lot of the magic and diversity. Rustchynsky has similarly obtuse explanation for why the day/night system was taken out: We chose a locked frame-rate for this very reason and with 30fps we don’t have to hold back any of the obsessive visual detail in our game.

It’s vital that every controller input you make is consistent and also equal for all drivers. The most important thing for a racing game is a locked frame-rate – whether it’s 30fps or 60fps.

Here’s the explanation from game director Paul Rustchynsky: They also explained that the game won’t have the day/night cycle they originally intended for the game. Evolution Studios has confirmed, and explained, their choice of ‘locking in’ framerate at 30 FPS, at a resolution of 1080p.
